Crash bandicoot n sane trilogy hitbox

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crash bandicoot n sane trilogy hitbox

The PS4 version has a weird hitbox that would cause you to slide off ledges if you only caught it barely or stood to close to the edge, is this still.

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That legendary trilogy had been lost to the annals of history it seemed, trapped on the PlayStation forever. The gameplay is a mix of 2D and 3D platforming , with vehicle segments dotted throughout. Whilst most levels are a series of tricky traditional platforming, some have you running towards the screen and away from an enormous boulder, whilst others have the player navigating an unstoppable hog on a warpath. One thing is clear though; regardless of the objective, Crash games are notoriously difficult and demand every fibre of your determination. So how well does the N Sane Trilogy capture the essence of old-school Crash? Seasoned gamers are no strangers to reiterations, and more often than not, some of the magic from treasured titles is lost in translation.

In the original games, they used rectangular hitboxes, whereas the PS4 version used pill hitboxes which I found to be pretty darn annoying.
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Crash Bandicoot fans think they have worked out why jumping feels harder in the new remaster. Since the exceptionally popular launch of Crash Bandicoot N. Sane Trilogy on Friday, some fans have complained that jumping feels off for both playable characters Crash and Coco. Jumps seem trickier and slipping off edges appears to be more likely. Finally, we may have an explanation.

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REVIEW: Crash Bandicoot N Sane Trilogy

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Crash Bandicoot Hitbox glitch?

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5 COMMENTS

  1. Libna L. says:

    Yeah, so Idk maybe its just me, but so far I feel like the general feel of the three games is mostly similar, but I've noticed Crash's hit box feels to me, anyway.

  2. Michelle P. says:







  3. Stephan B. says:







  4. Cibeles B. says:







  5. Toussaint D. says:

    REVIEW: Crash Bandicoot N Sane Trilogy - Quench

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